I am a Master’s student at the University of Aix-Marseille, computer graphics and geomtry. I am currently working on a research project at LIS G-Mod team aiming to improve 3D models generation from limited 2D input using Gaussian Splatting, My supervisors are Prof. Jean Luc Mari and Dr. Grekou Yao.
Seeking to pursue a PhD, I’m currently looking for an internship in computer graphics, machine learning, computer vision and similar fields. If you think my profile is a good fit to your team, the best way to reach me is via email lebsaira.wassil@gmail.com or LinkedIn.
A procedural maze generation project that creates unique circular mazes using the Depth-First Search (DFS) algorithm. This project was developed as part of the procedural generation course by Gilles Gesquiere at Gamagora Master's program.
An open-source Unreal Engine plugin that adds editor UI scaling functionality - a feature not available in the default engine. The plugin lets developers easily adjust the size of the editor interface and automatically saves their preferred scale between sessions.
A Unity game where players use hand gestures to grab and sort bombs according to colors, inspired by Nintendo's Super Mario Bros Bob-omb minigame. Built with computer vision hand tracking and Python-Unity UDP communication, the game challenges players to sort against limited time and lives.
A video game developed in 3 months as a university project, worked with a mid-sized team of 15 people including developers, game designers, 3D artists, and sound designers. Contributed to core gameplay mechanics in C++, developed tools to aid artists in designing levels more efficiently, optimized game performances, and worked on the UI.
Professional references are available upon request.